EPIC 2 was still in development when I started work at Hitcents in 2015. I worked on pathfinding, enemy AI, and other systems within the game from when I started my job until after it launched.
When the DLC "Drawn Below" was planned, I took over as Lead Developer on the project. I designed and scripted several levels of the DLC, as well as programmed systems such as how to save world drawings and puzzle solution progress.
I also handled porting the game to the Wii U, followed by porting to Xbox One, PS4, and Nintendo Switch. Other tasks included implementing improvements and updating technologies to suit production and monetization designs.